One of the largest hurdles teachers face is figuring out how to make lessons in a classroom sink into a student’s mind. How do you make a history lesson about the French Revolution memorable? How do you make the different sections of a cell come alive?

As it stands today, schools have students stuck in memorization-mode. The majority of classroom time is dedicated to teaching massive amounts of facts and data, as students try to swallow this without truly digesting it. Why take time to really learn something if you only need to spit out answers to pass a multiple-choice test?

Perhaps Virtual Reality (VR) could solve this.

Imagine sitting in a classroom during a lesson on the American Civil War. You’ve heard these stories a hundred times, so you’re struggling to pay attention. Suddenly, the teacher brings out VR headsets and invites the class to wear them during the lesson. You put one on, and suddenly you’re transported to a battlefield. You watch as the Union and the Confederate armies clash, you hear the cannons firing beside you, you see smoke rising on the horizon.

Now you’re hooked. You pay attention as the teacher narrates what you see, fast-forwarding the battle to show the outcome. Now you’re hooked, and everything starts to finally click.

VR could be transformative in the classroom. Lessons come alive, material becomes tangible, and learning actually becomes fun again.

It doesn’t have to be just a fantasy. VR technology is becoming increasingly affordable every year. Perhaps one day soon, a classroom may integrate VR technology into the teachers’ lesson plans. Doing so, they watch their students’ academic scores and general mood significantly improve.

Let’s try this before more students get jaded to the idea of learning.